Sparkling Games

Wissenschaftliche Publikationen

  • Icon KAYALI, F./SCHWARZ, V./GÖTZENBRUCKER, G./PURGATHOFER, P (2017): Sparkling Games: Die Gestaltung von Lernspielen zu Themen aus Informatik und Gesellschaft.

    In: ZIELINSKI, W./AßMANN, S./KASPAR, K./MOORMANN, P. (Hrsg.): Spielend lernen! Computerspiele(n) in Schule und Unterricht. Schriftenreihe zur digitalen Gesellschaft NRW 5, Düsseldorf/München, S. 159–170.

  • Icon KAYALI, F./SCHWARZ, G./GÖTZENBRUCKER, P./PURGATHOFER, P. (2016): Learning, Gaming, designing: Using Playful Participation to Create Learning Games together with High School Students.

    In: Transdisciplinary Journal of Cultural Participation, 3 (1).

  • Icon KAYALI, F. (2015): Educating secondary school teachers in game design and game-based learning.

    In: MATEUS-BERR, R/GÖTSCH, M. (Hrsg.): Perspectives on Art Education, Edition Angewandte De Gruyter, Wien, S. 59–65.

Tagungsbeiträge

  • Icon PURGATHOFER, P./SCHWARZ, V. (2016): Sparkling Games.

    Lecture and plenary discussion: 10th Vienna Games Conference FROG 2016, Wien, 23.–25. September 2016.

  • Icon KAYALI, F./SCHWARZ, V./GÖTZENBRUCKER, G./PURGATHOFER, P. (2016): Identifying Learning Contents in Commercial Games.

    Abstract and Talk: 10th Vienna Games Conference FROG 2016, Wien, 23.–25. September. 2016.

  • Icon KAYALI, F. (2016): A Reflection of Game-based Learning Approaches for Secondary School Students.

    Abstract and Talk: InSEA Regional Conference Vienna 2016, Art and Design Education in Times of Change, Wien, 22.–24. September 2016.